Namora [Player Datafile]

namoraNamora: Aquaria Neptuna [secret]

Affiliations: Solo D6, Buddy D10, Team D8

Distinctions: Atlantean Royalty; Human-Atlantean Hybrid; Loyal Friend

AQUATIC MUTANT: Enhanced Reflexes D8, Flight D6, Superhuman Durability D10, Superhuman Stamina D10, Superhuman Strength D10, Swimming D8

  • SFX–Beserk: Add DD to your next attack action. After your action, step it up and return to Doom Pool.
  • SFX–Quick to Anger: Step up or double any Aquatic Mutant power for single action. If action fails, add die to Doom Pool equal to normal rating of that power.
  • SFX–In Her Element: Before you take action including any Aquatic Mutant power while underwater, you may move your physical stress to Doom Pool and step up Aquatic Mutant power for this action.
  • SFX–Mighty Fortitude: Spend 1 PP to ignore stress, trauma or complications caused by aging, disease, poison, radiation or vacuum.
  • Limit–Mutant: When affected by mutant- specific complications or tech, earn 1 PP.
  • Limit–Need … Water … Now: Step back your Superhuman Strength power to earn 1 PP. Immerse yourself in water to recover power.

Specialties: Combat Expert D8, Crime Expert D8, Menace Expert D8, Psych Expert D8

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Namora is presented slightly weaker version of the Sub-Mariner, found in Civil War CW 208. The changes I made were in her Affiliations, Distinctions, Strength trait and her Specialties. In general, I tried to make her more of a team player than her cousin. Her Strength is rated lower in the unofficial Marvel Wiki. For her specialties, I swapped out Business Expert for Crime Expert — to better reflect her time with the Atlas Foundation criminal syndicate. (I will be posting Milestones separate from Player Datafiles.)

More later. Stay tuned.


Nick Fury’s Dirty, Little Secret War

ImageWhen Nick Fury discovers a disturbing connection between many of Marvel’s deadliest villains, he assembles a ragtag team of the Marvel Universe’s most misunderstood heroes for a secret mission to do what the U.S. government could never allow . . . .”

 Join us for this first issue of Secret War and start of our extended Road to Civil War campaign. If everything goes alright, we will start on Thursday, January 2 on Google+ at 8:00 p.m. EST. Players may choose from any player heroes to be found at my Obsidian Portal campaign site.If you are interested in joining us to play, contact me via Google+, Twitter or by email. Until then, ‘Nuff Said!

What Am I Reading? [Agents of Atlas]

ImageDerek Khanata: He couldn’t work with any of you ever again … at least not in an official capacity. I suppose you could open a hot dog stand together, but never work for the government.

Gorilla Man (Ken Hale): That would be one kick-ass hot dog stand.

One of my favorite quotes. Yes, I have started re-reading my Agents of Atlas graphic novels: which include Agents of Atlas, Dark Reign and Turf Wars. (At present, I haven’t yet read and don’t won Versus or Return of 3-D Man.) They are truly an oddball team, but one that is actually, really tight. And the comic has a self-ironic, retro-cool feel to it. My first exposure to them was almost accidental — incidental to my reading up on Civil War and its aftermath, via my Marvel Unlimited online subscription. (It was Dark Reign, and they were committing a bank robbery of the gold reserves at Fort Knox. I was immediately sold.)

Before I discontinued the blog, I had posted datafiles for both Venus and M-11. My plan is to revise those datafiles and present the team in their entirety. This will involve creating both team and individual milestones. Until then, stay tuned.

Hulk Smash Xmas!

Image“Oh, you better watch out . . . The Incredible Hulk is rampaging through midtown Manhattan near Rockefeller Center. Why? Maybe he’s being mind-controlled by The Leader. Maybe he’s just mad. Whatever the situation, the heroes need to subdue the Hulk. Good luck.”

What is it? A holiday-themed rampaging battle royale … starring the Hulk! Assuming I have enough players, I plan on running this Mini-Event on Thursday, December 26 on Google+, starting at 8:00 p.m. EST. Players may choose any hero datafile from the Basic Game or Civil War and its supplements. If you are interested in joining us to play, contact me via Google+, Twitter or by email.

‘Nuff Said!

– – – – –

No one signed up. So the Event is CANCELLED. Pity.

House Rule: No-Prize

ImageOne thing I admire about the rule-set for Marvel Heroic Roleplaying is both its simplicity and its completeness. It is not a game for which I feel a great need to create house rules or to revise it. The one addition I might make is less a rule, than a Watcher option or tool: what I call the No-Prize.

According to the unofficial Marvel Wiki, the No-Prize was a “reward given out to fans who get a letter printed in a Marvel comic, which points out a mistake within a series and comes up with a clever excuse for it being printed . . . which was nothing” (emphasis added). Later, as other writers were let into the joke and could award their own faithful readers: “they soon made their own rules up on how people would receive a No Prize.”

In this spirit, I propose an optional XP award:

  • Handed out by the Watcher to players when they choose to act in ways that preserve continuity. Typically, it would be a 1 XP award. The Watcher would announce it publicly at the start of the scene: if players take actions that lead to X outcome, they will receive the award.
  • Awarded by players at the end of a play session to a single player for any reason whatsoever, based on their vote.

In Secret War, the first Past scene is an action scene where Nick Fury recruits heroes for his secret mission. Since it is already established who went on the secret mission in the first place (active player heroes), narrative logic demands that they somehow accept the mission: whether it is by their ready agreement or by Nick Fury’s emotional blackmail.

This is how I might frame the No-Prize: Players who agree to go on Nick Fury’s secret mission, earn one bonus XP. (Actually, I might also give them a 3 XP option: if Nick Fury convinces you to go on the secret mission by emotionally stressing you out, you receive a bonus 3 XP.)

Food for thought.

Toybots [Watcher Datafile]


Tinker Toybots [not revealed]

Affiliations: Team 5D6
Distinctions: Glow-y Eyes; Toys R Us

TINKER TECH: Energy Blast D6, Enhanced Durability D8, Enhanced Strength D8

  • SFX–Mob ‘Em: In dice pools that include Energy Blast or Enhanced Strength, you may target multiple opponents. For each additional target, add D6 and keep +1 effect die.
  • SFX–Immunity: Spend D6 from Doom Pool to ignore stress, trauma or complications caused by disease, poison, vacuum, hunger, thirst, fatigue or psychic powers.
  • Limit–Mob Cohesion: Defeat Team dice (with D8 stress) to reduce it. Each Team die may be treated as separate target for Area Attack SFX.

Specialties: Combat Rookie D6, Menace Rookie D6

_ _ _ _ _

My idea was it would only be natural that the Tinkerer in his Latverian workshop would create a tiny horde of Toybots to serve and protect him. My thought is that he would base them at least in part on the Doombots. (My inspiration for them and their look comes from the Unknown Thief in the video game Ratchet & Clank: Going Commando.)

Tinkerer [Watcher Datafile]

ImageTinkerer: Phineas T. Mason [public]

Affiliations: Solo D4, Buddy D6, Team D8

Distinctions: Family Issues; Just Business; Tech Savant


  • SFX—Built to Spec: When you activate opportunity to create Science Expert or Tech Master resource, step up that resource die. Spend DD to give resource to another Watcher character to use.
  • SFX—Technological Intuition: When using Mimic to create technology- based complications or assets, add D6 and step up effect die.
  • Limit—Prototype: When you create asset or complication with Mimic, shut down power until asset or complication is eliminated, removed or recovered.

Specialties: Covert Expert D8, Crime Expert D8, Science Expert D8, Tech Master D10

_ _ _ _ _

By nature, the Tinkerer is a B-list, minor villain. He is least effective by himself and is most effective among his toys. I gave him three distinctions instead of two, because the three really fleshed out his character and motivations. His power set is based on elements from Forge’s datafile found in Civil War: X-Men XM80. (I wanted to keep the We Can Rebuild Him SFX, but couldn’t figure out how it could work for a Watcher datafile. And I could not find an example of any Watcher characters with a healing SFX to base it on. Doesn’t matter for the Event, though.)

His Tinker Toybots are entirely my invention and will be featured in a future post. Stay tuned.